UX Design: Miro, FigJam
UI Design: Figma, Adobe Photoshop, Adobe Illustrator

An immersive VR touch controller-enabled device that transforms into various weapons depending on human motion, providing the player with an immersive gameplay experience.

Project Overview

The player carries a hilt throughout the game. During fight sequences, the hilt transforms into a multi-blade spear based on the environment and fatigue level of the player.

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